Things I have come to realize and remember while sketching:
Gothic and Greek Architecture can mix but the result will be something that looks nothing like what came out of the game or company I chose as my inspiration. Which leads me to the conclusion that I would be better off focusing on the Greek aspect of the Temple rather than the high flung Gothic aspects which, while present, will be minimal in the Game Space.
Game Space layouts are ridiculously simple, many times only taking place on a single level and are very straightforward. My Game Space layout will be simpler than an actual game level but not as straight forward as most of the currently available Game Spaces are. Hopefully this will make the Space more interesting rather than annoying to explore.
The art skills I currently posses are not adequate for designing and sketching architecture. Now I remember one of the reasons I was so hesitant to go into Level Design, my art skills when it comes to environments and buildings leave much to be desired. A small obstacle, but one I will work on overcoming.
Without access to a scanner to show the sketches the Space will take place in a Greek temple. When the user first walks in the will be facing a large throne that has a doorway which allows the user to go inside of the hollow throne. The room leads to a ramp/staircase up the back of the massive throne to the seat.
If the user chooses to not go into the doorway then they can go up the ramps/staircases on either side of them that lead up to a balcony area that follows the walls all the way around the temple. There will be two or more cloisters/rooms that the user can enter from the balcony area which will eventually meet at the seat of the massive throne where multiple users can gather.
The back of the throne will be "carved" with images of Ares and will be where the Streaming Video will be playing as well as where the entrance to inside the throne from the second floor will be.
None of this is set in stone. I still have to come up with a mini game idea or two and create a "level" for them as well. I believe that I put the minigames in the smaller rooms along the balcony though if I keep to this layout.
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